Wednesday, January 21, 2015

Every Hero Needs a Sidekick

I challenged myself to create a character from 2D concept to rigged model in 20 hours (over several days). This is Katahl, he is your friend who teaches you how to play the game.

Usually, he's a hawk that guides you to objectives. He only transforms into a human during cutscenes.

I didn't spend a lot of time sketching him because I already had a "shaman" look in mind. He's going to be very energetic and a little mischievous too.




Wednesday, December 24, 2014

Adventure Game - Main Villain Design

This is the character who is hunting you down for "stealing from him". You'll learn what that means as the story progresses.



As you can see, unmasked he looks similar to the main character -- (SPOILER ALERT: they're siblings).
I ended up making him look a couple years younger than in the concept art though.

Wednesday, December 17, 2014

Prop Art / Environment Design

These monuments, (called 'respites' in code) mark the entry location of each zone. As you defeat bosses, their eyes opens up one by one. When all three are open, the player progresses to the end of the game.

The blue ribbons are based on silk Khatas and their color symbolizes the open sky.






Wednesday, November 5, 2014

Screenshots of Early Environment Stuff

Throwing down some rough environment ideas in terms of color and terrain. Its a bit challenging to take into account the lighting of the day night cycle. Currently, the worlds blend through four color schemes each (dawn, noon, dusk, and midnight). Also, optimizing for mobile is tough!

Once I'm satisfied with the color scripting I might post a timelapse of the day night cycle in action.



Tuesday, September 23, 2014

Mesh, Control Rig, and Skeleton

Tris: 3304
Bones: 75
This character is optimized for mobile devices.

Wednesday, September 17, 2014

Quick Player Character Study

Haven't designed the guiding amulets yet, so I drew a glowing, obstructed nazar instead.