|All of the components, including the monitor and keyboard.|
Monday, July 28, 2014
Monday, July 21, 2014
I started modeling and texturing the main character. Still a work in progress. Animations (and skinning) are very temporary. I am testing the character in-game mainly to see how the shaders look.
Check out the progress in the video posted below:
Thursday, June 26, 2014
These are the villains that are trying to hunt you down. They travel in groups of 2 to 3 and you can occasionally find them camping, allowing you to ambush them first.
Like the player, they are skilled horse archers, but they are programmed to miss their first couple shots to give the player a chance to take them down quickly.
I want to fix a couple bugs with their AI before I rig them and animate them.
Saturday, June 7, 2014
Thursday, May 8, 2014
Testing out some combat mechanics where the player encounters bandits. As with the last video, the art assets are super temporary, including a hilarious placeholder run cycle made entirely in FK.
Sunday, March 30, 2014
For about two months I've been working on a personal side project: It is an adventure-survival iPad game inspired by the Silk Road in Central Asia, but with a lot of fantasy/mythological themes thrown into the mix.
Here's a video demo of my progress:
As you can see, the art and animation is extremely temporary while I work on the programming and designing the game. In the mean time, here is some early concept art for the main character, including grassland, desert, and tundra clothing.