Tuesday, September 16, 2014

Thumbnails for the World Design

Experimenting with colors to get to the feel I want the world to have. The plan is to make some shaders and try to get the game to match these pictures, and then alter the character designs so that they fit better in these sort of environments.




Wednesday, September 3, 2014

Monday, September 1, 2014

Boss Placeholders, Cutscenes, and World Progression System


This video is a demonstration of a game system I've been developing. I aimed to make it a scalable game infrastructure that could support boss battles, cut scenes, and progression checkers.

So far, I am planning to have four "zones" with four boss battles. Once my code is robust and feature-locked, I will jump back onto the art-side of things and build some assets.

Can't wait to add in some actual content!

Monday, July 28, 2014

New Development Rig

Over the weekend I started building a computer. I wanted something that would cut down on app launch and code compiling times, as well as have a robust GPU.

All of the components, including the monitor and keyboard.

Monday, July 21, 2014

Player Character Update

I started modeling and texturing the main character. Still a work in progress. Animations (and skinning) are very temporary. I am testing the character in-game mainly to see how the shaders look.

Check out the progress in the video posted below: 






Thursday, June 26, 2014

Designing the Bandits

These are the villains that are trying to hunt you down. They travel in groups of 2 to 3 and you can occasionally find them camping, allowing you to ambush them first.

Like the player, they are skilled horse archers, but they are programmed to miss their first couple shots to give the player a chance to take them down quickly.
I want to fix a couple bugs with their AI before I rig them and animate them.